The following articles have been published on my own website, which you can find here.
And I’m so glad I was able to give them a whirl. I think Bastones is a great story, and the characters are excellent. But it isn’t what you’d expect from me. I usually tend to write stories that are all about the “magic,” and the kind of magical I tend to believe in is one that is “real” and “not fantasy.” I think the magic in Bastones comes not from magic but from its effect on the environment.
The power of Bastones is that it allows us to travel from one place to another, and even though that sounds like a crazy thing to do, it is true. Although we have to keep in mind that the story is set in the fictional world of Bastones, we still have to travel though the real world.
In Bastones we can travel through time. The game’s hero, Bastones, is a character who can not only move through space but has the power to travel through time and even to take on the role of his own father. At the same time, he can also be used to travel through the real world as well. So Bastones’ powers have been transferred into his body over the course of the game.
This is a great example of what I call “the paradox of time travel.” While we can travel to other worlds and other times, they’re actually not ours to use. We can’t even play Bastones without also traveling to Bastones’s own times, as the game tells us.
This is a very good example of what I call the paradox of death. In Bastones game, at least some of its events are actually happening a long time ago. In reality, the events that happen are happening here. The paradox of death is that it is impossible to know what will happen in the future. The fact that we are told of Bastones abilities is as if it were happening while we played Bastones, but in fact it is not.
I don’t like to use the word paradox because it’s so ambiguous. But the fact is that in Bastones game, even we, as the players, are told of the things that are happening at the same time that it is happening. We are able to see what is happening while it is happening. But in the game, it’s happening in this other time. We don’t know that it is happening here.
The game has a sense of urgency, and while it doesn’t have a sense of what is happening at the same time, it does have a sense of what is happening. We cannot see the game’s events (the enemy is on foot, guns blazing) and we are told that its happening. We can hear the gunshots, and we can hear the enemy’s boots stomping the sand. We even hear the sounds that the enemy makes while the game is in progress.
This is a first for us at Bastones. We didnt have the chance to tell you guys about this gameplay mechanic before, but we think the sound of bullets hitting a sand target is as cool as it sounds. The sound of bullets hitting the sand is the perfect accompaniment to the sound of bullets hitting your enemy.
Bullets hitting the sand are the perfect accompaniment to the sound of bullets hitting your enemy. It works like this: When your enemy is standing still, you can hear them make the sound of bullets hitting the sand. When they are moving, you can hear them make the sound of bullets hitting the sand. This is perfect for a combat strategy game.